2/11/2024 0 Comments Best battleship layout![]() You’ll want to have a decent amount of battleships in late-game fleets, you can begin phasing out cruisers and replacing them with battleships.Įverything a cruiser does, a battleship can do it much better. They can be armed to the teeth with weapons and deal enormous damage. Neutron Battleship Stellaris Battleship Design - The Final Class You Needīattleships are the sledgehammers of your fleet, they are the last of the standard spacecraft you unlock in a playthrough. An artillery computer gives your cruisers an enormous first strike range, they can wipe out chunks of the enemy fleet before the mid-range engagement weaponry can kick inĢ.2 Tracking boosters in the auxiliary slot will maximize the designs lethality.Use shields, then leave at least 2 slots for armor, using more armor is expensive but might be worth it to enable your cruiser to survive longer (especially if the enemy is using lots of anti shield weaponry).For weapons equip 1 large energy weapon, 1 large kinetic weapon, and a medium energy weapon (best technology you have available, obviously).Large slot weapons also deal a heavy chunk of damage to enemy cruisers and battleships.High burst damage eliminates ships before they can escape, wipe them out… all of them.This design decimates destroyer swarms, but it does struggle against corvettes, make sure to support it.2 Large weapons bring the max possible destructive power a mid-game fleet can equip.Why the Heavy Artillery Cruiser is great: A screen of corvettes and destroyers ensures you minimize your losers plus maximize your destructive power. However, your cruisers need some protection and they need a little bit of support. You use cruisers as early-game flagships, they have the highest destructive power in the mid-game. Heavy Artillery Cruiser Stellaris Cruiser Design - The Twilight ClassĬruisers are the first heavy-hitting ship you’ll gain access to in a playthrough, they’re much more expensive but they’re orders of magnitude tankier than corvettes and destroyers. An artillery computer system will give you the maximum engagement range, but you can get some use out of a line computer in the early gameģ.Put a tracking booster in your auxiliary slot to boost the destroyer's lethality.Fill your defense slots with shields and use no more than 2 slots on armor.For weapons, use a plasma launcher in the early game, combine this with a kinetic weapon.Once your technology allows it, upgrading to a neutron launcher will give you the highest possible damage on a destroyer.Your large weapons will be more effective because destroyers receive a bonus in weapon tracking.Using a large slot weapon gives destroyers maximum firepower, allowing you to take out other destroyers and starbases faster.A higher disengagement chance also makes destroyers much more survivable than corvettes, many more will escape rather than being blown to smithereens. ![]() They aren’t as quick as corvettes but combine decent evasion with much higher max damage potential.ĭestroyers should be the backbone of your fleet in the early game. They can equip more guns than corvettes and are generally more adaptable. Artillery Destroyer Stellaris Destroyer Design - The Hit & Run Mastersĭestroyers are the second tier of ships you’ll unlock in Stellaris. Use a picket computer setting, as you gain no bonus evasion from a swarm computerĤ.Shields are the most cost-effective defense, armour just makes these corvettes cost more alloys than they need to.For weaponry, you’ll be using a kinetic and missile weapon.You can use a fleet of these to buy time or act as a very mobile raiding force.Biggest bang for your buck, this a quick, cheap harasser to send right at your enemy.The Corvette's high evasion gives it survivability against bigger, more powerful weapons that would otherwise devastate it.Having a huge missile salvo from your corvettes gives you high first-strike potential.They are great harassers but generally speaking, don’t do that much damage. It doesn’t matter if you lose a few because you can quickly replace them. Think of corvettes as an expandable screen. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. Corvettes are quick, cheap to build, and smaller but have high evasion.
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